Help
-
Search
-
Members
-
Calendar
Full Version:
UFO:AS Modding
ALTAR games official forum
>
UFO: Aftershock
>
UFO:AS Modding
Pages:
1
,
2
Pinned:
Tutorials and a joint community project?
(12 replies)
Pinned:
Fan based mods
(1 reply)
Pinned:
How damage is modeled in AS
(9 replies)
Pinned:
Psychophat's weird way to multi-models with skins
(0 replies)
Pinned:
ShadoWarrior's Guide to Modding AS for Beginners
(0 replies)
Armorymod?
(19 replies)
UFO: AS ACM
(3 replies)
Patch 1.3 and mod compatibility
(0 replies)
Militia Mod now available.
(23 replies)
UFO:AS Sound Effect Mod
(1 reply)
Hard-Coded or Moddable?
(23 replies)
Skip Introduction mod
(14 replies)
Myrmecol Horror/Wargot Crusade Mod
(1 reply)
Weapon Rebalance mod v3.17
(1951 replies)
Influencers (how do they work?)
(23 replies)
yet another Advanced Assault mod
(64 replies)
ufo aftershock font
(3 replies)
ACM (UFO Aftershock)
(1 reply)
Shuriken Fix
(3 replies)
Bacpack size
(0 replies)
Modding Mission Frequency
(5 replies)
UFO: AfterSHOCK website
(0 replies)
UFO
(1 reply)
Wish there is a mod that can allow us to eliminate cultists at late stage of the game.....
(5 replies)
COMBATMOD
(7 replies)
um......what can i use to modify aftershock's savegame files.....?
(5 replies)
Custom underbarrel ?
(1 reply)
DataDesigner v0.9b
(1 reply)
New tool under development
(5 replies)
Team Unleashed: MOD Add-ons and New MOD Coming Soon!
(181 replies)
Modding my savegame's base buildings
(0 replies)
Adding tacks via mod
(1 reply)
so how do I add this VSF file
(4 replies)
overwhelmed
(10 replies)
Thanks to Modders
(1 reply)
Late to the Party - Modding Questions
(5 replies)
alien ship arrival
(2 replies)
First mod
(7 replies)
Lost in files
(2 replies)
Editing training skills?
(2 replies)
Equipment modding
(2 replies)
Mods, mods, mods
(4 replies)
Assault mods?!
(1 reply)
Adding new weapon and armor (re-textured) - an in-depth analysis
(12 replies)
armorymod
(21 replies)
Model files editing
(0 replies)
White textures (on my models only?)
(4 replies)
Skinning
(133 replies)
VFS<->XML
(0 replies)
A MOD of the resource system?
(2 replies)
Diplomacy?
(2 replies)
Editing track upkeep?
(2 replies)
way to change troop names
(2 replies)
UFO AS Patch
(3 replies)
Powered Armour
(15 replies)
Mod buildings?
(7 replies)
[New Tool] v 0.9b
(52 replies)
Mod Combination
(1 reply)
please I need help with experience.txt
(10 replies)
Researching
(8 replies)
how do I edit the skills in my save
(3 replies)
Mod Request (if possible)
(11 replies)
Modding Suggestion
(6 replies)
Some gray black urban ops skins...
(24 replies)
Need to know if these are possible
(15 replies)
camera limits?
(5 replies)
Equipment.txt
(11 replies)
track costs
(1 reply)
Resource Management
(20 replies)
Alternative skin for added weapon
(1 reply)
Equipment not in the Equipment.txt file
(3 replies)
New Loading screens
(5 replies)
Enemy hit points
(2 replies)
New beretta 92fs skin for SW's wonderful WRmod
(2 replies)
What mod do I play?
(4 replies)
Requesting, experience mod?
(5 replies)
Choose where you start?
(4 replies)
Question about model\*.txt files
(14 replies)
Digger Restoration Mod
(11 replies)
Problem with Editing Savegame Files
(1 reply)
New Mod
(161 replies)
Where can someone get info on How to mod?
(1 reply)
Improved Reticulan Weapon Models Mod
(8 replies)
For the love of the game somebody make this!
(9 replies)
Multiple Bursts Modes
(0 replies)
Adding a new weapon
(13 replies)
How do you edit .txt file under model directory
(7 replies)
Is there a mod to remove useless research?
(3 replies)
Teamster?
(1 reply)
A new tools
(0 replies)
Troop Name Editor
(10 replies)
Problems with Localization
(13 replies)
Maya Exporter in the works.
(52 replies)
The Formula For Accuracy
(19 replies)
Adding a weapon/armor
(10 replies)
Removing weapons
(4 replies)
"Mod" question
(0 replies)
Weapon mod or not?
(4 replies)
Recommended Mods?
(13 replies)
A bit of magnetic humor
(1 reply)
"Two weapon mod" accuracy issue
(2 replies)
100% Accuracy Modding Bug
(5 replies)
Is it possible to..? (spoilers)
(4 replies)
weapon range mod problem
(7 replies)
Better start equipment mod
(9 replies)
Concerning sniper ability
(5 replies)
New Maps mod ?
(2 replies)
Movie Mod
(0 replies)
How do I free up the camera?
(9 replies)
Sort of Mod Request....*Small Spoiler*
(2 replies)
Bug, with either game or mod
(3 replies)
No Red Tracks Mod v1.0
(7 replies)
GUI Mod-in-Progress
(99 replies)
Mod questions
(6 replies)
Research time changes
(29 replies)
[New Tool]
(17 replies)
Cultural issue with SW's mod
(7 replies)
Manufacture screen
(2 replies)
Slow game mod?
(4 replies)
Odd request for research mod
(3 replies)
Any going to created new Maps
(6 replies)
Drones
(5 replies)
Making grenades fly farther
(1 reply)
equipment.txt question
(0 replies)
to ShadoWarrior
(0 replies)
What mods are YOU using?
(3 replies)
I'd really like to learn how to add a weapon
(10 replies)
Modding tactics
(2 replies)
good MOD idea
(2 replies)
Question about editing savegames
(5 replies)
Large Land Base Mod v1.0
(8 replies)
Boostmod released
(7 replies)
Adding armor/resist info to the Glossary
(4 replies)
Need help with Troopname.txt change
(21 replies)
Stargate mod
(15 replies)
conventional forces battles
(0 replies)
Soldiers and women
(18 replies)
inside joke
(11 replies)
Armour - Adding Hardpoints
(12 replies)
vsf files
(1 reply)
.50 Raufoss
(2 replies)
Official Modding Tools
(5 replies)
More Enemies mod
(3 replies)
WeaponBalanceMod katana question
(10 replies)
Model files format.
(14 replies)
Militia Modding
(28 replies)
Newbie question about modding
(1 reply)
Modding world map areas, which files?
(6 replies)
body targeting
(0 replies)
Serching for mod
(0 replies)
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please
click here
.
Invision Power Board © 2001-2010
Invision Power Services, Inc.