QUOTE (ShadoWarrior @ Jan 13 2006, 03:51 PM)
The bad: they take up 2x2 space, which is bad for borgs. They are also heavier, costlier, and take more time to make than 4 regular batteries.
Bad for Psionicss as well. I know I pro'lly am the only guy that uses psionics to carry big guns around, but I've a wide range of psionics, basically enough to send a psionic-only mission

But enough comments. SW, you've added a lot of new guns&stuff, but little if any actually useful Commando equipment. Now, correct me if I am wrong, but isn't a Katana-wielding soldier next to useless compared to an untrained fellah using a Needler to say the least? And for that matter, what is stalker lvl 3 good for, since it doesn't really add anything useful. I've been thinking a bit about abilities and I've a few suggestions:
- remember how adding a new ability doesn't work? Well, can you add an existing ability to a certain level of training? Such as Scout equipment for a level 3 Commando? Reasons for giving commandos access to some scout equipment (cloaks mainly) were discussed before. Do you think it would tilt the balance so much if lvl 3 commandos could use any scout equipment?
- consider modding or adding a few more commando-gadgets. What we have so far is a fair amount, but really - is the Airgun any good? Are throwing knives deadlier then rifle bursts or - at that range - shotgun bursts? Only useful items are the melee weapons. I was thinking about making the airgun a sniper-like weapon, with slightly more range/accuracy and the possibility to mount a scope. Then it might be oif a little mroe use. New darts might be in order as well. Advanced versions, if nothing new.
That's about it. If you like either idea, I could elaborate a bit.