Welcome to the forum. Deus Ex fan? (My all-time favorite game.)
[quote=MJ12 Commando,Feb 10 2006, 04:09 AM]1. Merely cosmetic-change '20mm' to '40mm' for the grenade launchers and remove the 'caliber change' reference. There was no reason to have a cut-down GL caliber when the M203 works.[/quote]
I agree that it was a BAD idea on Altar's part. And it's been annoying me for months. I might do this.
[quote=MJ12 Commando]2. Additional types of 20mm (40mm?) GL ammo. Incendiary and flashbang would be nice. A shaped-charge version with a very tiny radius but far better damage (in case you've forgotten to get lasers and are facing down Wg power armor...)[/quote]
I added a WP GL round in v2.08 of the mod. You should take the time to read the entire history file. A HEDP round is a good idea. Thanks.
[quote=MJ12 Commando]3. An idea for an armor attachment-artificial muscle, raises the 'Strength' stat of the soldier by +1. Obviously, though, if you use it with med/Dura heavy, though, you won't get the ability to use powershields. Prereqs would probably be alien tech and they'd be expensive alien materials wise.[/quote]
I will never add attribute-boosting items. There are none in the game currently and I won't alter that balance.
[quote=MJ12 Commando]4. Maybe as an advanced device, combo night/thermal vision goggles a la Splinter Cell? Make the research require alien scanners as the miniaturization can't be done with only Earth tech (science reasoning for a gamebalance thing!)[/quote]
Cannot do this with the game's existing mechanics.
[quote=MJ12 Commando]5. A Psi scope. Make it require psionic training, give it a bonus against living targets (is that possible? If not, just make it superior to the standard scope?)... I have a psionic sniper who needs some love.

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No.
[quote=MJ12 Commando]6. A tech-ninja armor for stalkers with a speed and stealth bonus but low protection. If artificial muscle addons are implemented, make that a prereq. Basically, your guy will be moving *FAST* and moving *QUIET*, but if he gets noticed and starts getting shot at, running away might be smart.[/quote]
Speed and stealth bonuses do not currently work. Please read the FAQ file from my mod.
[quote=MJ12 Commando]7. I wonder if you could make heavy armor reduce speed but increase strength instead (that thing looks way too bulky to be unpowered armor, it's got to have some kind of power-assist). So agility -1, strength +1, or something.[/quote]
Cannot be done. And I have no interest in doing it anyway.
[quote=MJ12 Commando]8. Unfortunately, no new models, so this is a pipe dream more than anything, but give us back our Microslug! If new models are implemented, you could change it so Reticulans got the MSA back and it was a prereq for human gauss weapons.[/quote]
No.
[quote=MJ12 Commando]9. Yeah, yeah, I know, too many weapons, but I want the Barret Payload Rifle in there. 25mm love.[/quote]
No.
[quote=MJ12 Commando]10. If the accelerator doesn't work as a damage booster, make it do something. Since it increases velocity... make it increase accuracy at the cost of increasing recoil?[/quote]
It does work.
[quote=MJ12 Commando]11. Going back to point 7, I think heavy armor should give stealth -1 because of its bulk. Wonder if it'd make it useless, though, or if negative skill bonuses could be implemented.[/quote]
See earlier answer.
[quote=MJ12 Commando]12. Another 'flavor' change. Instead of 'fluid movement', change the dodge psi item to 'precognition' and... well, how it lets you dodge better should be obvious.

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No.
[quote=MJ12 Commando]13. A 'damage control' cyborg chipset which gives Preserverance (or was it Force of Will? The one which let you move while in the red). You could make it work with the torso slot and have a requirement for L3 cyborg training, so it's either the shield or that.[/quote]
Hell no.
[quote=MJ12 Commando]14. Maybe a cyborg stealth body? Yes, I know, I know, cyborgs are built like pro wrestlers. But I have a cyborg commando and he wants more stealthiness.

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See earlier answer (read the FAQ).
[quote=MJ12 Commando]15. A 'CriticalHit' eye implant for cyborgs giving +1 enemy skill. You have implants giving sniping skill, why not an implant letting you know where to shoot? It'd be better for my cyborgs which, somehow, I never quite decide what to give them.[/quote]
No.
[quote=MJ12 Commando]16. If you aren't making the Wargot minigun usable for us, at least use its model with a new texture and give us the M134 minigun? Fire hundreds of rounds of 5.56 ammo... and hit not a single thing. Come on, there needs to be one action-movie-weapon in the mix.[/quote]
No.