QUOTE (ShadoWarrior @ Apr 16 2006, 04:33 PM)

QUOTE (rman @ Apr 16 2006, 07:24 AM)

On an unrelated note - have you considered using "index INT 10" full-auto mode instead of "index INT 2" short burst one? In case of machineguns it look more logical.
I hadn't considered it, to be honest. What's the actual difference in-game?
As far as I can tell, there are 3 effects (and I'd like to note that all following data is proven by experiments).
1. First, mode 10 is named 'full-auto' in game, which is good.
2. Second, mode 10 uses different icon, which is good too (some of early game screen feature this)
3. Third, if model's meshes are defined in certain way, game uses internal model animation when firing (i.e. barrels of double-barrel wargot machinegun are rotating). If model doesn't feature this, that means standard fire animation is used, which can be good or bad.
So, using mode 10 on M60, PKM, Laser Machinegun, assault rifle models, and any other weapons that might use their models is safe from side effects. I have to admit, using mode 10 on Gauss Autocannon (new model) breaks it. Literally - case is one piece and barrels - other. Currently I don't have an idea how to fix it.
QUOTE (ShadoWarrior @ Apr 16 2006, 04:33 PM)

PS - can you post a screenshot of the needler (what your model calls a "gauss pistol")? It seems I made a mistake and posted the screenshot for the new warp pistol instead of the needler.
Sure