QUOTE (Variable @ Dec 10 2005, 07:43 AM)
Cool, i highly recommend double MP7's to anyone fighting Wargots.
Have you tried dual laser pistols?
QUOTE (Variable)
Some weapons, specifically the drone heavy MG and the minini seem to have very low accuracy, the drone hmg shows 0% chance to hit almost always, minimi is around 30 most of the time. They both still seem quite effective so it might just be the displayed value that's wrong.
It's the displayed number that's wrong. I've lost count of the number of times I've explained it, but the higher the weapon's burst ROF, the lower the accuracy number you see displayed. It's a bug (IMO). The accuracy of these high-cyclic-rate weapons in the tactical game is much higher than what you see on the squad screen. (see this
screenshot) The Mini is more-or-less as accurate as the M60, just with shorter range. The Mini, OTOH, has 40% greater ROF, so it actually ends up doing more damage than a M60 with a full burst due to having spat out more lead.
QUOTE (Variable)
Sachel charges can still be carried in a belt, they just take up part of the empty square in the middle, it looks odd but it works. Is there any way to give them a timer? Given the catastrophic explosion i'd like to be able to plant them and flee to a safe distance.
To put a timer on them I'd have to turn them into
emplaceable items, as opposed to throwable items -- which I won't do.