QUOTE (Variable @ Dec 16 2005, 11:41 AM)
I gave a sniper both a meson rifle and an L115A1, hope this is remotely useful:
Thanks for the table. It will help me to factor out the different resistances to projectile vs. warp for the various critters and come to a baseline. BTW, did you notice the SG cloud was immune to your L115A1, and the pillars took twice the damage from the meson rifle as they did from the L115A1? I just have to rebalance the meson to better affect other critters.
QUOTE (Variable @ Dec 16 2005, 11:41 AM)
The duralloy light armour and helmet seem broken; the helmet appears too high above the soldiers head and the armour doesnt appear at all. The advanced damage circlet also hovers some distance away from the lady wearing it.
That has to be a problem locally for you as the modded items in no way differ from their base models (non-Duralloy) in terms of graphics. Ditto the circlet. All I've done for the new items is changed stat values. They should otherwise look identical. Unfortunately, it'll be many game days before I have my own to toy around with. (Just advancing the clock doesn't work too well as my track net then gets borked when I ignore the missions, which screws up R&D.)
EDIT: I've looked at the various SGs. SGs are a really bad target to use a meson weapon on, since SGs are highly resistant to warp and especially vulnerable to AP, which is just what you were using. The baseline damage of the meson rifle is 500, so the hits against cultists doing 800 are factoring in your soldiers' enemy skill. Baseline damage for the L115A1 is 1075. Applying the same enemy factor (1.6) to the L115A1 gives an expected value of 1720 against the cultists. The fact that you only got 1300 indicates that the meson's warp damage type is more effective (as one would expect). If both weapons had the same base damage value, you'd've been kicking serious cultist butt with the meson. Now I just need to decide by how much to increase the base damage of the meson rifle ...
EDIT 2: I've raised the meson rifle base damage to 900 for the next release. Using your examples, you'd've seen 1440 hits on those you previously got 800's on. That should make the meson roughly 10% better than the L115A1 against the cultists, albeit at a shorter range. The meson will be even better, compared to the L115A1, against Wargots. BTW, the meson rifle is considerably faster at firing than the warp rifle. The warp rifle makes up for it by doing 120% more damage (yes, more than double) than even the upgraded meson (quadruple the current meson).