Greetings, fellow forum goers and modders (ShadoWarrior & CO)! I would like to take a moment to offically commend you and your team (helpers, testers, etc) on a great job doing the work on this mod. It's made the tech tree and the overall game more fun to play.
I just *GASP* finished reading the entire forum thread. Hopefully that should cut down on my rehashing of old questions being answered.

I have not yet completed the game, but upon my third game start (restarted after the patch came out), I've got a real handle on the game mechanics and whatnot. This time I'm not completely starved for Alien Tech.
I've had an idea in my head for a sci-fi type of armor for a while. It turns out they are doing some work on it now by some universities.
If you've read the Drakon books by S.M. Stirling, you probably know what I based the idea on. That, and the ship armor for the Vorlons (from Babylon 5).
http://www.technovelgy.com/ct/Science-Fict...asp?NewsNum=108In any case, the idea that I had is called Autonomic Molecularlly Adaptive Nanite Defense Armor (AMANDA). You have a series of nanites and molocules floating in a liquid (or microscopic robots/molocules). The system can take the form of certain elements to provide varying levels of protection based on role. They form together in sheets that overlap to provide for the various needs.
Certain molocules are formed in order to shed/absorb heat reapidly for disipating heat damage (flamethrowers, plasma), or are hyper-reflective (lasers) or ultra-dense (absorbing kinetic energy). These molocule sheets would form together into blocks that could disribute impact along it's entire surface (much like chain mail distributes the impact of blows over a wider area, reducing the blow's effectiveness). You can see what kind of impact that this kind of armor (or armor addon) would have on the game. It would be very effective against most types of attacks (probably not warp or psionic, for example).
I'm not sure if something like this is outside of the scope of the game or the mod. But it would seem to me that you could add "fluid modules" to most existing armor, or create a new type of medium armor that has "bricks" of this stuff sandwiched inside the existing armor. It would be fairly heavy, but very flexible.
If it were to be added on as armor mod, it would probably increase the overall effecitveness of the damage absorption (or reduction) stats on the existing armor.
If it was made into a new type of armor (or armors), it would make the soldiers extremely resistant to most types of attacks at the cost of large weight.
Obviously, you would also be able to mount it in a Drone slot for armor.
You would certainly need a small tech tree devoted to such reseached based on the existing nano-tech research path. Perpahs this could lead to the duralloy molo-sharpened weapons people are asking for. I've always liked the idea of a vibrating mono-sword, myself.
I'm not sure if it's feasible to add something like this to the game, but I thought I would share my ideas, just in case.
Cheers!
Ishantil