This mod will improve the militia's equipment to better configurations. Now, instead of a regular half-equipped joe, you will meet in the field:
-The Commander: Inspire his troops, fight even when uncouncious.
-The Scout: Observe and detect the enemy.
-The Medic: Heal and even revive fallen comrades.
-The Sniper: Kill at far range.
-The Heavy Gunner: Lots of bullets, lots of wounds.
-The Launcher: Incoming!
-The Technician: Different guns for different threats.
Take note that the 3 defense buildings will equip and train differently the classes above.
Screenshot:

Also, Defense buildings will generate more defense and troops overall, forcing invaders to change their plans and fight elsewhere. Cultists and other may even never attack an well defended base and provinces.
The Mod can be installed and removed by simply adding or removing the files in the MilitiaMod.Zip.
FILES:
MilitiaMod: Key file to be added.
ReinforceMod: File to add more friendlies on the battlefield. Delete this file if you use a "Enemy Increaser" mod such as "Alien Assault".
COMPATIBILITY:
This mod is compatible with current equipment mods such as ShadoWarrior's Weapon Rebalance Mod or Darkreaver1980's Laser and Missileweapons Balance Mod.
"Enemy Increaser" needs an specific installation as shown above.
Comments welcome.
Español: Hola, ¿Este mod está acabado? ¿Dónde puedo encontrarlo? El enlace está roto. 