QUOTE (Avenger @ Apr 2 2006, 12:37 AM)

For slowing healing you can deliberately avoid getting a L3 medic, or increase the damage of weapons/lower resistance of armour, so when your soldiers get injured they stay in hospital longer.
Why would I want to do that (ref: L3 Medic)? Besides even a near dead character takes 3 days to recover completely without the L3 medic. It takes me 3 days do get over the flu. Guess near death and the flu are pretty much the same thing
I'm talking about keeping soldiers out for a week or more... [like how it went in X-com]
QUOTE (Avenger @ Apr 2 2006, 12:37 AM)

I believe the amount of resources a provinces generates can be modded (though I don't know how).
Yes. It's really easy to do that. But I've already mentioned it's not an issue of amounts but of rate.
QUOTE (Avenger @ Apr 2 2006, 12:37 AM)

Tracks are deducted as upkeep, you never actually pay this amount, but it is deducted from your income before you get it.
And if your upkeep is more than your income it's a negative value, which means you pay off from your stockpiles. So
you do pay the amount. It's values you see are the nett figures, not gross. You have some lackey accountant hidden away in the Laputa that does all that math for ya
A few more things (I'm tired of quoting) resource management in the game is extremely simple. So simple that it's not even a factor (unless you're plotting world domination - then it's impossible. There's just not enough "alien" tech to keep the tracks running).
I think you're missing the point, Avenger.
My point about decreasing the rate is - what you pay for maintanence remains the same, but how much total resource you rather in a day is reduced to 1/24 or 0.0416x the current. This makes resource management a factor as you'll find it rather costly to buy more soldiers; you'll have to carefully manage your ammunition supplies as they cost resources too; you might end up asking your allies for supplies which would affect your diplomacy with them (won't it be interesting if they attacked you once in awhile?); tracks and research is unaffected. With one simple change (the rate), the whole game is turned around. It's not an uber change that affects one thing. It's a minor change that affects EVERYTHING.
QUOTE (Avenger @ Apr 2 2006, 12:37 AM)

Having a few bases packed with colleges can quickly cure the problem of being low in one resource.
BTW Colleges do not affect resource income in any way what so ever. So what are you talking about?