Updated: April 26, 2006
Team: , Caelum (), Dakkhon (gfx/model), DaX (sfx), drake88 (code/gfx), Laureati (), nonorobot5 (), psychophat (code/gfx), rman (code/model), shadowkeeper (code), ShadoWarrior (), Tubal (gfx), Yunn (),
UFO Aftershock Unleased MOD/TC
Variant: Aftershock UNLEASHED full MOD/TC features:
(full version download, total conversion mod)
To TEAM: Please skip this section for now and read variant 2 so that we could begin.
Version 0.1
- . . .
- (team kindly suggest future items to be added here)
- (please refer to storyline or expand the story-line to)
- (provide base story for our mod)
- . . .
- more harder to kill enemies in missions (diff. resistance, armor/hp)
- XP system based from unit kill than total mission score
- complete new interface
- WR base mod/additions/tweaks
- (kindly comment/suggest changes to our future mod)
Story-line: The year is 2057. Fifty-three years ago, something terrible happened and the surface of Earth became uninhabitable. The remnants of humankind escaped to an immense flying island, the Laputa. However a revolt against increasingly rigid and corrupt human leadership of the island escalated into a conflict that eventually destroyed it. The survivors of the survivors fled to not so distant space installations and stations like the Laputa.
Some eagerly ventured to earth, but to demise met a horde of remnants of the past and some anew which ended their quest to take back earth after their year or so long fighting.
You are among the others who took refuge on the other stations, but your group wasn’t as lucky as the others to venture to earth so early, your group had prioritized the health, well being of your fellow survivors and learning some of the old technology you’ve stumbled on the Black N.E.S.A. vessel.
Black N.E.S.A.: The New Earth Station Astronomical vessel is an early prototype of the Laputa and is one of the early earth’s military space stations joint projects which was scrapped and was later converted to somewhat a time capsule of 20th century technology, weaponry and other relics. From your group’s exploration of this vessel you’ve gathered a lot of earth technology to be learned from like books, diagrams, manuals and other data stored on numerous storage discs.
Some vaults within the Black NESA hold several types of armors used by military factions on early earth and there also some experimental armors, battle suits and heavy Mech gear which you have no clue as of yet but with hard research you will soon find use for these.
The Black NESA also holds a wide array of early 20th century weaponry from ammunitions, handguns, machineguns and other military and non-military equipment used by 20th century combatants. There are also some discontinued prototypes like gauss, laser and plasma that with little modification and with some research you will be able to manufacture for your future incursion on earth.
Last communication with other survivors: From the last report we received from the other survivors who ventured back to earth there are several new factions which have dominated the other races. Alien technology pirates and cultist have reigned over and exterminated most of the Biomass Mutants and left for dead those left over Reticulansof the past. The Wargots and Starghosts were almost wiped out by them too.
-- End of Transmission --
But we cannot be certain that these other alien races have truly disappeared. For now, these pirates and cultists are our primary concern to deal with when we land to earth. Best thing is to get accustomed to the 20th century arsenal that we have for we have a great deal of these for the moment.
Now, you’ve manage to learned some of early earth technology and adjusted to the systems of your station the time has come for your crusade to take back mother earth.
Will you meet the same faith as them or will you prevail in your crusade to take back earth? And will you be able to eradicate the menace that have plagued earth for far too long and those who will try in the future?
To TEAM: Suggestions for item/weapon/world theme: I would like to suggest we incorporate the world of Aliens and Fallout to the XCOM world. Kindly expand the story to match the in-game videos but do incorporate the world ideas of Aliens and Fallout or other game worlds to our mod's base story and theme. But I would like to suggest greatly to stick with the idea/theme of post-nuclear/apocalyptic, alien resurrection, new alien invasion . . . and a like.
suggestion/sample: A new enemy appears which had totally exterminated several of the earlier laputian earth expeditions, (rman's Wargot Digger) <new enemy in-game name> . . . . (your story base for this new enemy).
suggestion/sample: Basic earth weapons replaces reticulan lasers, low-level earth tech are available and other earth tech are quickly research on new game of mod, why?
Based from story: The survivors took refuge on another station which was a storage of 20th century stuff . . . (ShadoWarrior's WR mod).
Kindly expand the story-line above to add your mod suggestions or modifications based from the story-line you've created.
To TEAM: This is my way of making something up, story-based style. I do hope you guys would appreciate the weird way I make stuff up, RPG style even. Kindly do take time to write some fantastic short story lines for the additions. My deepest thanks team and to all who are supporting this project.
And do kindly post your each and own Work List and Notes so that the team would have a idea of stuff to take up or to do. We'll compile the work list and split it to sections so that somebody will take over sections for faster development.
(please post ideas, comments or suggestions to further hasten our mod development)[/size]
Weapon Rebalaced MOD Plus
Variant: Original WeaponRebalanced features:
(for WR users who prefer lite download and max WR compatibility)
- uses original WR base mod
- custom skins for WR items/weapons/etc. additions
- custom menu for WR (ref. main_menu proposal)
- custom interface modifications lite-version
Work list:
- full addition of models .txt files based from current WR v.3.14 or latest WR in-game items
- items must refer to custom skins
- .txt files under models directory should reflect custom skin paths
- (other additions please ask for ShadoWarrior's approval for in this variant its all WR)
Notes: Average code work here, lots of renaming and minimal skinning in this variant but modifications made here will be used as foundations on our actual project mod.
To TEAM: Kindly please create the list of items to be skinned based from Weapon Rebalanced MOD v.3.14 or upcoming release. Skinners on team please refer to list, if list isn't yet posted please work already on the items skins even if it replaces the original ingame we'll rename them later when the referring code has been posted or code part has been finished.
Kindly do post screenshots of the skinned items to show current progress, also it can be approved by all team members, ShadoWarrior and others viewing this topic. We'll do the checklist as we go day by day.
Would anyone volunteer and post the list of model duplicates that needs to be skinned in WR?
Would anyone would like to volunteer and do the code part and hexing of the .txt files under the models directory?
Refer to this topic link if lost regarding adding multi-model with unique skins.
I'll proceed to finishing the sample menu and lite interface changes for ShadoWarrior's approval and team. Then provide assistance to the code work, skinning of untaken models and hexing of .txt files if not yet done.
We can do this in a week or less, okay guys . . . hoorah !!!
Thank you again to my fellow teammates and to all who would like to lend a hand.


