Ive been modding the game for the past few days now after reading from the tutorial and discussions here, editing guns as i see fit (tried to make some of them more realistic), replacing all the sounds on conventional weapons with sound files from my rainbow6 games, reskinned some armors into a black/gray urban camo look, made new ammo types (added non lethal gel cartridges for the shotgun and corresponding damage type) and so on...
ok, so my problem now is this: I want to make different textures for the same model type. What i previously did was copy an existing .txt file (ie eagle.txt) into my mod folder, rename it into something like eagle357.txt, replace the .dds path within the eagle357.txt with the path for the new .dds texture, replace the path for the new gun within the equipment.txt (tactical\model\weapons\human\eagle357.txt), and then load up the mod, but, the game gives me an error saying it cannot load the 'eagle357.txt' model.
i did some debugging and re-testing, until i figured out that the only problem was the filename. I renamed the eagle357.txt back to eagle.txt, without changing the pathing, and re-pathed the one in the equipment.txt, and it worked perfectly. so what am i doing wrong?
Thanks in advance...
