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ALTAR games official forum > UFO: Aftershock > UFO:AS Modding
vontja
I'd like to adjust the experience settings and I need some help please.
Is the file already explained somewhere?
If not I have 3 questions:

1) We have:
  • Mission survived
  • Enemy disabled
  • Enemy spotted
anything else that might give exp?

2) What is
id INT 1
?

3) How does
experience INT 50
work (most important!) ?
- it sure does not give 50 exp points so what doas 50 stand for?!?!?!?

Thanks for any help!
vontja
No answer after all this time! mad.gif
Either this community is dead or I made a faux pa.
Which is it?
ShadoWarrior
Comatose, not completely dead. wink.gif
vontja
Thanks!
I was afraid it was my mistake somehow!
shadowkeeper
1) there are no other experience giving items other then the 3 you've allready seen
2) the id INT entries are internal identifiers for the experience controls
3) the expereience modiefiers apear to be a base figure from wich the game works to calculate gained exp (after adding modifiers like the difficulty level and probably a whole array of other "unknown" factors)
vontja
Thanks A LOT for an answer!!!

1) there are no other experience giving items other then the 3 you've allready seen
bad

2) the id INT entries are internal identifiers for the experience controls
thanks for confirmation - I thought so

3) the expereience modiefiers apear to be a base figure from wich the game works to calculate gained exp (after adding modifiers like the difficulty level and probably a whole array of other "unknown" factors)
Now this is sad because it would be the key to actually DO some worthwile modding. Given only unkonwn factors it's just guesswork.
wacko.gif
shadowkeeper
that and the fact that those unknown factors are probably hardcoded since no reference can be found in the text files
vontja
amen
mad.gif
Gauban
If you do some math and testing you will see that there are no other modifiers than those in the files. There are two
1) difficulty modifier - 0.9 for veteran for example

2) event multiplier - 1 for the very first mission, 2 for beginning exploration, 3 for cultists, 5 for wargoth arrival etc.

I modified the experience file so that I set Enemy spotted=0, Enemy disabled=0, Mission survived=4000
I took the 4 starting soldiers for easier calculation (I though that result is split between the soldiers in the mission, it\'s not)

Did the very first mission and i got 36xp if you recalculate it manually 4000 * 1 * 0.9 = 3600 (the game is than dividing the number by 100 for some unknown reason)

Ok, Second mission i got 72xp if we do the math than 4000 * 2 * 0.9 = 7200

Which means, after mission every soldier gets the Mission survived amount multiplied by difficulty and event multiplier that\'s all, nothing else involved.

I\'m going to test the Enemy disabled and Enemy spotted values now. I\'ll let you know wink.gif
vontja
That sounds very interesting!
But then it would mean that at mission 100 we'd have 4000 * 100 * 0,9 = 360000 -> 3600xp
If the misson number is one factor in this calulation than we have a linear increase of XP gained.
I played a lot and there is no linear increase of XP in the game.
LaserFodder
QUOTE (vontja @ Jul 17 2006, 04:04 PM) *
That sounds very interesting!
But then it would mean that at mission 100 we'd have 4000 * 100 * 0,9 = 360000 -> 3600xp
If the misson number is one factor in this calulation than we have a linear increase of XP gained.
I played a lot and there is no linear increase of XP in the game.


It's not the mission number, but the "category" or "stage" number. This just happens to change between the first mission and the ones after.

This number changes after major events, such as the first mission (you establish your first base next), the arrival of the cultists, the arrival of the Wargot, etc, etc, etc. It's never above 7, IIRC.

Avenger talks about it a bit in his Aftershock guide.
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