QUOTE (shadowkeeper @ Jun 23 2006, 05:11 AM)

I agree, the amount of hardcoding done in this game has made it extremely difficult for the modmakers to change many aspects of the game, it's sad really
Actually, compared to some games, it's reasonably moddable. But, compared to having no mod support,
anything, no matter how bad, might seem nice. However, it's still unacceptable. In today's market, expectations are much higher than what we've been given by Altar/Cenega.
Worse still, since it was
supposed to be mod-friendly, many of the design decisions and implementations make very little sense. (That's a polite way of saying 'stupid'.) Compared to games like Civ4, EAW, Oblivion, etc., Aftershock is a woefully bad design from a modder's perspective. No use of a scripting language such as Python, no use of XML, too many hard-coded tables, hard-coded overrides of moddable tables (an unforgivably bad coding practice), inadequate and incomplete documentation (so bad that even the designers cannot answer some questions), and last but not least a cumbersome and obtuse data architecture. Then there's the truly awful support by the publisher (one of the worst in the entire gaming industry) ...
Finally, do not expect that Afterlight will be any different or better from a design standpoint. I fully expect it to be (at best) a warmed-over rehash of Aftershock, made for the express purpose of milking more money out of the franchise, without introducing any new capabilities or the mod-friendly design features that are now more or less commonplace in the rest of the industry.
PS - I apologize for the off-topic rant, but my frustration with this game and with Altar has reached a boiling point.