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ALTAR games official forum > UFO: Aftershock > UFO:AS Modding
Huggy_Monster
Just wondered if anyone has be able to remove the camera limits like they did in aftermath, the standard limits seem far to restricting, i never understand what they seemput such tight limits on 3d games
shadowkeeper
too restricting? what's so restricting about them? I find them perfectly allright

but to answer your question: as far as I know noone has even atempted to alter the camera system
ShadoWarrior
QUOTE (shadowkeeper @ Jun 22 2006, 08:13 PM) *
but to answer your question: as far as I know noone has even atempted to alter the camera system

And like so many other aspects of Aftershock, it probably cannot be done due to the excessive degree of hard-coding in the game.
shadowkeeper
I agree, the amount of hardcoding done in this game has made it extremely difficult for the modmakers to change many aspects of the game, it's sad really
ShadoWarrior
QUOTE (shadowkeeper @ Jun 23 2006, 05:11 AM) *
I agree, the amount of hardcoding done in this game has made it extremely difficult for the modmakers to change many aspects of the game, it's sad really

Actually, compared to some games, it's reasonably moddable. But, compared to having no mod support, anything, no matter how bad, might seem nice. However, it's still unacceptable. In today's market, expectations are much higher than what we've been given by Altar/Cenega.

Worse still, since it was supposed to be mod-friendly, many of the design decisions and implementations make very little sense. (That's a polite way of saying 'stupid'.) Compared to games like Civ4, EAW, Oblivion, etc., Aftershock is a woefully bad design from a modder's perspective. No use of a scripting language such as Python, no use of XML, too many hard-coded tables, hard-coded overrides of moddable tables (an unforgivably bad coding practice), inadequate and incomplete documentation (so bad that even the designers cannot answer some questions), and last but not least a cumbersome and obtuse data architecture. Then there's the truly awful support by the publisher (one of the worst in the entire gaming industry) ...

Finally, do not expect that Afterlight will be any different or better from a design standpoint. I fully expect it to be (at best) a warmed-over rehash of Aftershock, made for the express purpose of milking more money out of the franchise, without introducing any new capabilities or the mod-friendly design features that are now more or less commonplace in the rest of the industry.

PS - I apologize for the off-topic rant, but my frustration with this game and with Altar has reached a boiling point.
Huggy_Monster
i couldnt agree more, fact that the finished product is still buggy as hell, fact they tons of missing content that was never finished, compeate lack of support and failure to meet there soo called promises


this game could been a true classic, the basic structure for a winner is there but is badly executed, poor modding capabilty as shadowarrior points out, and compleate lack of map editor too which could of made a HUGH difference to a game like this, the game gets boring fast because its so repetive more than once i played the exact same mission object vs exact same opponent on the exact same map in 3-4 totally different teertorys all one after the otjer, you feel lile you just redoing the previous mission all over again



have say its modders likle shadowarrior among other that respore a little something whats missing, but they only so much they can do sadly
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