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ALTAR games official forum > UFO: Aftershock > UFO:AS Modding
Huggy_Monster
I dont know if it can be done, seeing as most game is hard coded but i thought i would as anyway....


I use one gui mods which removes name tags etc, as ufortunate side effect it also removes all healt bars which is nice in one way but bad as it removes even the estimated heatlh level if you have 'enermy health' skill


if somebody can remove the enermy health skill from scout (and the other classes) then that would be a reasonable work around, i be very greatfull
Huggy_Monster
is this doable or not can anyone confirm if the skills can be changed?


i notice view enermy health 1 works fine, so if could replace view enermy health 2 and replace it with the troopers lesser version, then that would be awsome....


right now tho its pain to upgrade to lvl 3 scout
shadowkeeper
I believe shadowarrior has tried changing skills unsuccessfully before, he bounced upon a hardcoded lock I believe (correct me if I'm wrong here SW)
ShadoWarrior
QUOTE (shadowkeeper @ Jul 9 2006, 08:11 AM) *
I believe shadowarrior has tried changing skills unsuccessfully before, he bounced upon a hardcoded lock I believe (correct me if I'm wrong here SW)

You are correct. The skills assigned to various trainings are hard-coded, so even if you change the skills data in the game's text files (as I tried to do) the engine will ignore the changes.
Huggy_Monster
thats a hugh shame, but thanks for the response anyway, guess i just have to make do as is
noname
I've changed train_abil.txt (now has 56 RECORDS) and train_level.txt - everything works fine.

Screenshots:

http://img346.imageshack.us/img346/2999/pic05se.jpg
http://img179.imageshack.us/img179/6043/pic11mo.jpg
http://img357.imageshack.us/img357/3969/pic22xe.jpg
Huggy_Monster
QUOTE (noname @ Jul 9 2006, 08:11 PM) *
I've changed train_abil.txt (now has 56 RECORDS) and train_level.txt - everything works fine.

Screenshots:

http://img346.imageshack.us/img346/2999/pic05se.jpg
http://img179.imageshack.us/img179/6043/pic11mo.jpg
http://img357.imageshack.us/img357/3969/pic22xe.jpg




you have done that? thats great.

do you think you could try make mod that changes the level 3 scout training to the 'view health 2' is 'view health 1'

or worse case just remove the view health entirely, but be better with the trooper version
it be much aprciated if you could try biggrin.gif
ShadoWarrior
QUOTE (noname @ Jul 9 2006, 02:11 PM) *
I've changed train_abil.txt (now has 56 RECORDS) and train_level.txt - everything works fine.

I tried to add completely NEW abilities to those two files, which doesn't work (and was confirmed by Altar to not be possible). I mistakenly assumed that the hard-coded internal data tables which prevent the addition of new abilities would also prevent rearranging existing ones. I'm pleased to see that at least some tweaking is possible.
noname
QUOTE (Huggy_Monster @ Jul 9 2006, 07:37 PM) *
you have done that? thats great.

do you think you could try make mod that changes the level 3 scout training to the 'view health 2' is 'view health 1'

or worse case just remove the view health entirely, but be better with the trooper version
it be much aprciated if you could try biggrin.gif



CODE
    SubTrain_Abil RECORD
      _train_name STR "SCOUT"
      level INT 3
      _abil_name STR "Enemy - healthbar" -----------> "View Enemy Health II"
    END_OF_SubTrain_Abil


    SubTrain_Abil RECORD
      _train_name STR "SOLDIER"
      level INT 2
      _abil_name STR "Enemy - health" -----------> "View Enemy Health I"
    END_OF_SubTrain_Abil


I can make four version of mod:
1) replace "Enemy - healthbar" with "Enemy - health" (Scout),
2) remove "Enemy - health" from Trooper,
3) remove "Enemy - healthbar" from Scout,
4) remove those two skills from Trooper and Scout.
Huggy_Monster
QUOTE (noname @ Jul 9 2006, 10:52 PM) *
CODE
    SubTrain_Abil RECORD
      _train_name STR "SCOUT"
      level INT 3
      _abil_name STR "Enemy - healthbar" -----------> "View Enemy Health II"
    END_OF_SubTrain_Abil


    SubTrain_Abil RECORD
      _train_name STR "SOLDIER"
      level INT 2
      _abil_name STR "Enemy - health" -----------> "View Enemy Health I"
    END_OF_SubTrain_Abil


I can make four version of mod:
1) replace "Enemy - healthbar" with "Enemy - health" (Scout),
2) remove "Enemy - health" from Trooper,
3) remove "Enemy - healthbar" from Scout,
4) remove those two skills from Trooper and Scout.



well i learned the trooper skill still works fine with gui mod, its just the scouts version that dont, reason being it replace the 'aprox' health meter with a proper health bar, seeing as health bar above troops been removed along with name in the gui mod then once you aquire lvl 3 scout you lose the ability to see the enermys health state, which is fustrating when you not sure if he just knocked down or if he unconsious etc


so basically all that needed is to change the scout skill to the same as the trooper skill
Huggy_Monster
QUOTE (noname @ Jul 9 2006, 11:58 PM) *




IT WORKS

Thank you ever so much this really helps BIG time, the skill was stressing me out so much in big battles.



small oddity i thought i mention in case anyone else tries tho

The first time i added mod and loading my game it appeard 'not' to work, however i saved game exited game compleately, then reloaded all over again and for some reason on the new save it had worked, so i asume it just needs to be saved to a save game before it will kick in
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